public void SetState(ESurvivorState i_eNewState) { m_eState = i_eNewState; }
public void SetState(ESurvivorState i_eNewState) { // If we're infected if (i_eNewState == ESurvivorState.Infected) { // now infected: change sprite // If this is the player if (gameObject.tag == "Player") { print("Game over!"); } else { print("Survivor infected"); } } // Change state m_eState = i_eNewState; }