public void SetState(ESurvivorState i_eNewState)
 {
     m_eState = i_eNewState;
 }
    public void SetState(ESurvivorState i_eNewState)
    {
        // If we're infected
        if (i_eNewState == ESurvivorState.Infected)
        {
            // now infected: change sprite

            // If this is the player
            if (gameObject.tag == "Player")
            {
                print("Game over!");
            }
            else
            {
                print("Survivor infected");
            }
        }

        // Change state
        m_eState = i_eNewState;
    }