public static void ProcessDialog(Dialog dialog) { EventEngine instance = PersistenSingleton <EventEngine> .Instance; if (instance == (UnityEngine.Object)null) { return; } if (instance.gMode == 3) { if (dialog.TextId == 40 || dialog.TextId == 41) { EIcon.HideDialogBubble(); } ETb.CheckVehicleTutorial(dialog); } else if (instance.gMode == 1 && FF9StateSystem.Common.FF9.fldMapNo == 1850 && FF9StateSystem.AndroidTVPlatform && (dialog.TextId == 147 || dialog.TextId == 148)) { NGUIText.ForceShowButton = false; } }