Beispiel #1
0
    public static void ProcessDialog(Dialog dialog)
    {
        EventEngine instance = PersistenSingleton <EventEngine> .Instance;

        if (instance == (UnityEngine.Object)null)
        {
            return;
        }
        if (instance.gMode == 3)
        {
            if (dialog.TextId == 40 || dialog.TextId == 41)
            {
                EIcon.HideDialogBubble();
            }
            ETb.CheckVehicleTutorial(dialog);
        }
        else if (instance.gMode == 1 && FF9StateSystem.Common.FF9.fldMapNo == 1850 && FF9StateSystem.AndroidTVPlatform && (dialog.TextId == 147 || dialog.TextId == 148))
        {
            NGUIText.ForceShowButton = false;
        }
    }