public void DisableInventoryUI() { if (EBACKBUTTON.Disable == m_eBackButtonCheck) { m_Item_Info_Panel.SetActive(false); //m_inventory_Panel.transform.GetChild(5).gameObject.SetActive(false); m_eBackButtonCheck = EBACKBUTTON.closed; } else if (EBACKBUTTON.closed == m_eBackButtonCheck) { m_eINVENTORY_CATEGORY = EINVENTORY_CATEGORY.Weapon; m_ray_State_check.SetActive(false); int tCount = m_inventory_Panel.transform.childCount; for (int i = 0; i < tCount; i++) { m_inventory_Panel.transform.GetChild(i).gameObject.SetActive(false); } m_inventory_Panel.SetActive(false); } else if (EBACKBUTTON.Default == m_eBackButtonCheck) { int tCount = m_inventory_Panel.transform.childCount; for (int i = 0; i < tCount; i++) { m_inventory_Panel.transform.GetChild(i).gameObject.SetActive(false); } m_inventory_Panel.SetActive(false); } }
public void ChangeCategory(EINVENTORY_CATEGORY eINVENTORY_CATEGORY) { m_eINVENTORY_CATEGORY = eINVENTORY_CATEGORY; if (EINVENTORY_CATEGORY.Weapon == m_eINVENTORY_CATEGORY) { UpdateWeaponInventorySlot(); Debug.Log("무기 카테고리"); m_categoryBtnColor[0].color = new Color32(255, 255, 255, 255); m_categoryBtnColor[1].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[2].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[3].color = new Color32(135, 135, 135, 255); } else if (EINVENTORY_CATEGORY.Potion == m_eINVENTORY_CATEGORY) { UpdatePotionInventorySlot(); m_categoryBtnColor[1].color = new Color32(255, 255, 255, 255); m_categoryBtnColor[0].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[2].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[3].color = new Color32(135, 135, 135, 255); Debug.Log("포션 카테고리"); } else if (EINVENTORY_CATEGORY.Goods == m_eINVENTORY_CATEGORY) { m_categoryBtnColor[2].color = new Color32(255, 255, 255, 255); m_categoryBtnColor[0].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[1].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[3].color = new Color32(135, 135, 135, 255); Debug.Log("잡화 카테고리"); } else if (EINVENTORY_CATEGORY.ETC == m_eINVENTORY_CATEGORY) { m_categoryBtnColor[3].color = new Color32(255, 255, 255, 255); m_categoryBtnColor[0].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[1].color = new Color32(135, 135, 135, 255); m_categoryBtnColor[2].color = new Color32(135, 135, 135, 255); Debug.Log("기타 카테고리"); } }