public void DisableInventoryUI()
    {
        if (EBACKBUTTON.Disable == m_eBackButtonCheck)
        {
            m_Item_Info_Panel.SetActive(false);
            //m_inventory_Panel.transform.GetChild(5).gameObject.SetActive(false);

            m_eBackButtonCheck = EBACKBUTTON.closed;
        }
        else if (EBACKBUTTON.closed == m_eBackButtonCheck)
        {
            m_eINVENTORY_CATEGORY = EINVENTORY_CATEGORY.Weapon;
            m_ray_State_check.SetActive(false);

            int tCount = m_inventory_Panel.transform.childCount;
            for (int i = 0; i < tCount; i++)
            {
                m_inventory_Panel.transform.GetChild(i).gameObject.SetActive(false);
            }
            m_inventory_Panel.SetActive(false);
        }
        else if (EBACKBUTTON.Default == m_eBackButtonCheck)
        {
            int tCount = m_inventory_Panel.transform.childCount;
            for (int i = 0; i < tCount; i++)
            {
                m_inventory_Panel.transform.GetChild(i).gameObject.SetActive(false);
            }
            m_inventory_Panel.SetActive(false);
        }
    }
    public void ChangeCategory(EINVENTORY_CATEGORY eINVENTORY_CATEGORY)
    {
        m_eINVENTORY_CATEGORY = eINVENTORY_CATEGORY;
        if (EINVENTORY_CATEGORY.Weapon == m_eINVENTORY_CATEGORY)
        {
            UpdateWeaponInventorySlot();
            Debug.Log("무기 카테고리");


            m_categoryBtnColor[0].color = new Color32(255, 255, 255, 255);

            m_categoryBtnColor[1].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[2].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[3].color = new Color32(135, 135, 135, 255);
        }
        else if (EINVENTORY_CATEGORY.Potion == m_eINVENTORY_CATEGORY)
        {
            UpdatePotionInventorySlot();


            m_categoryBtnColor[1].color = new Color32(255, 255, 255, 255);

            m_categoryBtnColor[0].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[2].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[3].color = new Color32(135, 135, 135, 255);
            Debug.Log("포션 카테고리");
        }
        else if (EINVENTORY_CATEGORY.Goods == m_eINVENTORY_CATEGORY)
        {
            m_categoryBtnColor[2].color = new Color32(255, 255, 255, 255);

            m_categoryBtnColor[0].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[1].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[3].color = new Color32(135, 135, 135, 255);
            Debug.Log("잡화 카테고리");
        }
        else if (EINVENTORY_CATEGORY.ETC == m_eINVENTORY_CATEGORY)
        {
            m_categoryBtnColor[3].color = new Color32(255, 255, 255, 255);

            m_categoryBtnColor[0].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[1].color = new Color32(135, 135, 135, 255);
            m_categoryBtnColor[2].color = new Color32(135, 135, 135, 255);
            Debug.Log("기타 카테고리");
        }
    }