void LinkFail(TPeerCnt PeerNum_, EGameRet GameRet_) { _Clients[PeerNum_].LoginFail(); if (!_Auto) { btnLoginUID.Enabled = true; btnDisconnect.Enabled = false; } _Log("LoginFail:" + PeerNum_ + " GameRet:" + GameRet_.ToString()); }
void UnLink(CKey Key_, EGameRet GameRet_) { _Clients[Key_.PeerNum].Logout(); if (!_Auto) { AcceptButton = btnLoginUID; btnLoginUID.Enabled = true; btnDisconnect.Enabled = false; } _Log("Logout GameRet:" + GameRet_.ToString()); }
void CheckFail(TPeerCnt PeerNum_, EGameRet GameRet_) { _Log("CheckFail GameRet:" + GameRet_.ToString()); }
void UnLinkSoft(CKey Key_, EGameRet GameRet_) { _Log("UnLinkFuncSoft GameRet:" + GameRet_.ToString()); }
public ExceptionGame(EGameRet Ret_, Exception innerException) : base(string.Format("ExceptionGame[{0}]", Ret_.ToString()), innerException) { _Ret = Ret_; }
public ExceptionGame(EGameRet Ret_) : base(string.Format("ExceptionGame[{0}]", Ret_.ToString())) { _Ret = Ret_; }