예제 #1
0
    public virtual bool SetObjInfo(EA_EffectBaseInfo EffectBaseInfo)
    {
        m_EffectBaseInfo.Copy(EffectBaseInfo);

        switch (m_EffectBaseInfo.m_eEffectState)
        {
        case eEffectState.ES_Load:
        {
            if (m_pEffectEntity == null)
            {
                EA_CEffectResourceLoader.EffectSetting(this, EffectBaseInfo);
            }
        }
        break;

        case eEffectState.ES_UnLoad:
        {
            if (m_pEffectEntity != null)
            {
                EA_CEffectResourceLoader.EffectUnSetting(this);
            }
        }
        break;

        case eEffectState.ES_Start:
        {
            if (m_pEffectEntity != null)
            {
                m_pEffectEntity.Play();
            }
        }
        break;

        case eEffectState.ES_Stop:
        {
            if (m_pEffectEntity != null)
            {
                m_pEffectEntity.Stop();
            }
        }
        break;

        case eEffectState.ES_ForceStop:
        {
            if (m_pEffectEntity != null)
            {
                m_pEffectEntity.ForceStop();
            }
        }
        break;
        }

        ReSetWorldPosDir(EffectBaseInfo.m_EmitPos, EffectBaseInfo.m_EmitAngle);

        return(true);
    }
예제 #2
0
 public void Init(EA_EffectBaseInfo pEffectBaseInfo)
 {
     m_pEffectBaseInfo.Copy(pEffectBaseInfo);
     ResetComponent();
 }