private void Start() { lr = GetComponent <LineRenderer>(); drawControl = drawControlObject.GetComponent <HoldController>(); drawControlRT = drawControlObject.GetComponent <RectTransform>(); m_originalDrawControlObjectLocalScale = drawControlObject.transform.localScale; CircleSize = m_originalDrawControlObjectLocalScale.x * drawControlRT.rect.width; }
// Start is called before the first frame update void Start() { drawControl = drawControlObject.GetComponent <HoldController>(); }