예제 #1
0
        public void RedrawDynamicTargets(DynamicTextureSource source, string variant, Dictionary <TextureCategory, bool> options)
        {
            HSBOperation         op     = source.OperationMap[variant];
            DynamicTextureTarget target = DynamicMapping[source];

            RedrawDynamicTargets(target.DefaultTileTargets, op);

            foreach (TextureCategory category in target.OptionalTileTargets.Keys)
            {
                if (options.ContainsKey(category) && options[category])
                {
                    RedrawDynamicTargets(target.OptionalTileTargets[category], op);
                }
            }
        }
예제 #2
0
        public static TextureLevelMapping Get(TR2Level level, string mappingFilePrefix, TextureDatabase database, Dictionary <StaticTextureSource, List <StaticTextureTarget> > predefinedMapping = null, List <TR2Entities> entitiesToIgnore = null)
        {
            string mapFile = Path.Combine(@"Resources\Textures\Mapping\", mappingFilePrefix + "-Textures.json");

            if (!File.Exists(mapFile))
            {
                return(null);
            }

            Dictionary <DynamicTextureSource, DynamicTextureTarget>       dynamicMapping = new Dictionary <DynamicTextureSource, DynamicTextureTarget>();
            Dictionary <StaticTextureSource, List <StaticTextureTarget> > staticMapping  = new Dictionary <StaticTextureSource, List <StaticTextureTarget> >();
            Dictionary <StaticTextureSource, Dictionary <int, List <LandmarkTextureTarget> > > landmarkMapping = new Dictionary <StaticTextureSource, Dictionary <int, List <LandmarkTextureTarget> > >();
            Color skyBoxColour = _defaultSkyBox;

            Dictionary <string, object> rootMapping = JsonConvert.DeserializeObject <Dictionary <string, object> >(File.ReadAllText(mapFile));

            // Read the dynamic mapping - this holds object and sprite texture indices for the level to which we will apply an HSB operation
            if (rootMapping.ContainsKey("Dynamic"))
            {
                SortedDictionary <string, Dictionary <string, object> > mapping = JsonConvert.DeserializeObject <SortedDictionary <string, Dictionary <string, object> > >(rootMapping["Dynamic"].ToString());
                foreach (string sourceName in mapping.Keys)
                {
                    DynamicTextureSource source = database.GetDynamicSource(sourceName);
                    DynamicTextureTarget target = new DynamicTextureTarget
                    {
                        DefaultTileTargets = JsonConvert.DeserializeObject <Dictionary <int, List <Rectangle> > >(mapping[sourceName]["Default"].ToString())
                    };

                    if (mapping[sourceName].ContainsKey("Optional"))
                    {
                        target.OptionalTileTargets = JsonConvert.DeserializeObject <Dictionary <TextureCategory, Dictionary <int, List <Rectangle> > > >(mapping[sourceName]["Optional"].ToString());
                    }

                    dynamicMapping[source] = target;
                }
            }

            // The static mapping contains basic texture segment source to tile target locations
            if (rootMapping.ContainsKey("Static"))
            {
                SortedDictionary <string, object> mapping = JsonConvert.DeserializeObject <SortedDictionary <string, object> >(rootMapping["Static"].ToString());
                foreach (string sourceName in mapping.Keys)
                {
                    staticMapping[database.GetStaticSource(sourceName)] = JsonConvert.DeserializeObject <List <StaticTextureTarget> >(mapping[sourceName].ToString());
                }
            }

            // Landmark mapping links static sources to room number -> rectangle/triangle indices
            if (rootMapping.ContainsKey("Landmarks"))
            {
                Dictionary <string, Dictionary <int, List <LandmarkTextureTarget> > > mapping = JsonConvert.DeserializeObject <Dictionary <string, Dictionary <int, List <LandmarkTextureTarget> > > >(rootMapping["Landmarks"].ToString());
                foreach (string sourceName in mapping.Keys)
                {
                    landmarkMapping[database.GetStaticSource(sourceName)] = mapping[sourceName];
                }
            }

            // If a level has had textures removed externally, but the JSON file has static
            // imports ready for it, we need to make sure they are ignored.
            if (entitiesToIgnore != null)
            {
                List <StaticTextureSource> sources = new List <StaticTextureSource>(staticMapping.Keys);
                for (int i = 0; i < sources.Count; i++)
                {
                    StaticTextureSource source = sources[i];
                    if (source.TextureEntities != null)
                    {
                        foreach (TR2Entities entity in source.TextureEntities)
                        {
                            if (entitiesToIgnore.Contains(entity))
                            {
                                staticMapping.Remove(source);
                                break;
                            }
                        }
                    }
                }
            }

            // Allows for dynamic mapping to be targeted at levels e.g. when importing non-native
            // models that are otherwise undefined in the default level JSON data.
            // This should be done after removing ignored entity textures, for the likes of when
            // Lara is being replaced.
            if (predefinedMapping != null)
            {
                foreach (StaticTextureSource source in predefinedMapping.Keys)
                {
                    staticMapping[source] = predefinedMapping[source];
                }
            }

            // Add global sources, unless they are already defined. These tend to be sprite sequences
            // so they will be mapped per GenerateSpriteSequenceTargets, but there is also scope to
            // define global targets if relevant.
            foreach (StaticTextureSource source in database.GlobalGrouping.Sources.Keys)
            {
                if (!staticMapping.ContainsKey(source))
                {
                    staticMapping[source] = new List <StaticTextureTarget>(database.GlobalGrouping.Sources[source]);
                }
            }

            // Apply grouping to what has been selected as source elements
            List <TextureGrouping> staticGrouping = database.GlobalGrouping.GetGrouping(staticMapping.Keys);

            return(new TextureLevelMapping(level)
            {
                DynamicMapping = dynamicMapping,
                StaticMapping = staticMapping,
                StaticGrouping = staticGrouping,
                LandmarkMapping = landmarkMapping,
                DefaultSkyBox = skyBoxColour
            });
        }
예제 #3
0
 private void OnMediaOpened()
 {
     _textureSource = new DynamicTextureSource(Width, Height, TextureRender, this);
     RaiseMediaOpened();
 }