protected void WriteBases(List <Base> items) { DynaBuffer.WriteInt32(items.Count); foreach (var o in items) { DynaBuffer.WriteUInt16((UInt16)o.TeamColor); DynaBuffer.WriteVector3F(o.Position); DynaBuffer.WriteFloat(o.Rotation); DynaBuffer.WriteVector3F(o.Size); byte state = 0; if (o.DriveThrough) { state |= Constants.DRIVE_THRU; } if (o.ShootThrough) { state |= Constants.SHOOT_THRU; } if (o.Ricochet) { state |= Constants.RICOCHET; } DynaBuffer.WriteByte(state); } }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); buffer.WriteUInt16((UInt16)ShotID); buffer.WriteVector3F(Position); buffer.WriteVector3F(Velocity); buffer.WriteFloat(DeltaTime); buffer.WriteInt16((Int16)Team); buffer.WriteByte(TargetID); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); PackHeader(buffer); buffer.WriteVector3F(Position); buffer.WriteVector3F(Velocity); buffer.WriteFloat(Azimuth); buffer.WriteFloat(AngularVelocity); PackFooter(buffer); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteFloat(TimeSent); buffer.WriteByte(PlayerID); buffer.WriteInt16(ShotID); buffer.WriteVector3F(Position); buffer.WriteVector3F(Velocity); buffer.WriteFloat(DeltaTime); buffer.WriteInt16((UInt16)Team); buffer.WriteFixedSizeString(Flag, 2); buffer.WriteFloat(Lifetime); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (!IsSpawn) { buffer.WriteByte(PlayerID); buffer.WriteVector3F(Position); buffer.WriteFloat(Azimuth); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (IsServer()) { buffer.WriteByte(PlayerID); buffer.WriteFlagUpdateData(Data, true); } else { buffer.WriteVector3F(Postion); } return(buffer.GetMessageBuffer()); }