예제 #1
0
        public override byte[] Pack()
        {
            DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code);

            buffer.WriteByte(VictimID);
            buffer.WriteByte(KillerID);

            int r = (int)Reason;

            if (Reason == BlowedUpReasons.DeathTouch)
            {
                r = Constants.PhysicsDriverDeath;
            }
            buffer.WriteInt16(r);

            buffer.WriteInt16(ShotID);
            buffer.WriteFixedSizeString(FlagAbreviation, 2);

            if (Reason == BlowedUpReasons.DeathTouch)
            {
                buffer.WriteInt32(PhysicsDriverID);
            }

            return(buffer.GetMessageBuffer());
        }
예제 #2
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        protected void PackHeader(DynamicOutputBuffer buffer)
        {
            buffer.WriteFloat(TimeStamp);
            buffer.WriteByte((byte)PlayerID);

            buffer.WriteInt32(Order);
            buffer.WriteInt16((Int16)Status);
        }
예제 #3
0
        public override byte[] Pack()
        {
            DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code);

            buffer.WriteByte(PlayerID);
            buffer.WriteInt16((UInt16)ShotID);
            buffer.WriteUInt16((UInt16)(Exploded ? 0 : 1));

            return(buffer.GetMessageBuffer());
        }
예제 #4
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        public override byte[] Pack()
        {
            DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code);

            buffer.WriteByte(PlayerID);
            buffer.WriteUInt16((UInt16)FlagID);
            buffer.WriteInt16((Int16)Team);

            return(buffer.GetMessageBuffer());
        }
예제 #5
0
        public override byte[] Pack()
        {
            DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code);

            buffer.WriteFloat(TimeSent);
            buffer.WriteByte(PlayerID);
            buffer.WriteInt16(ShotID);

            buffer.WriteVector3F(Position);
            buffer.WriteVector3F(Velocity);

            buffer.WriteFloat(DeltaTime);

            buffer.WriteInt16((UInt16)Team);

            buffer.WriteFixedSizeString(Flag, 2);
            buffer.WriteFloat(Lifetime);

            return(buffer.GetMessageBuffer());
        }
예제 #6
0
        public override byte[] Pack()
        {
            DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code);

            buffer.WriteUInt16((UInt16)PlayerType);
            buffer.WriteInt16((Int16)PlayerTeam);

            buffer.WriteFixedSizeString(Callsign, Constants.CallsignLen);
            buffer.WriteFixedSizeString(Motto, Constants.MottoLen);
            buffer.WriteFixedSizeString(Token, Constants.TokenLen);
            buffer.WriteFixedSizeString(Version, Constants.VersionLen);

            return(buffer.GetMessageBuffer());
        }
예제 #7
0
        public override byte[] Pack()
        {
            DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code);

            buffer.WriteByte(PlayerID);
            buffer.WriteUInt16((UInt16)ShotID);
            buffer.WriteVector3F(Position);
            buffer.WriteVector3F(Velocity);
            buffer.WriteFloat(DeltaTime);
            buffer.WriteInt16((Int16)Team);
            buffer.WriteByte(TargetID);

            return(buffer.GetMessageBuffer());
        }