static string Unity_MatrixTranspose( [Slot(0, Binding.None)] DynamicDimensionMatrix In, [Slot(1, Binding.None)] out DynamicDimensionMatrix Out) { return (@" { Out = transpose(In); } "); }
static string Unity_MatrixDeterminant( [Slot(0, Binding.None)] DynamicDimensionMatrix In, [Slot(1, Binding.None)] out Vector1 Out) { return (@" { Out = determinant(In); } "); }