static string Unity_MatrixTranspose(
            [Slot(0, Binding.None)] DynamicDimensionMatrix In,
            [Slot(1, Binding.None)] out DynamicDimensionMatrix Out)
        {
            return
                (@"
{
    Out = transpose(In);
}
");
        }
Beispiel #2
0
        static string Unity_MatrixDeterminant(
            [Slot(0, Binding.None)] DynamicDimensionMatrix In,
            [Slot(1, Binding.None)] out Vector1 Out)
        {
            return
                (@"
{
    Out = determinant(In);
}
");
        }