/// <summary> Loops through all Worlds in the static World collection. </summary> public static void ForEach(Action <World> action) { worlds.ForEach(action); }
/// <summary> Loops through all vobs in this world. </summary> public void ForEachVob(Action <BaseVob> action) { vobs.ForEach(action); }
public void ForEachClient(Action <GameClient> action) { clients.ForEach(action); }
public void ForEachDynVob(Action <BaseVob> action) { dynVobs.ForEach(action); }
public void ForEachOverlay(Action <Overlay> action) { overlays.ForEach(action); }
public void ForEachDynamicOverlay(Action <Overlay> action) { dynOvs.ForEach(action); }
public void ForEachAniJob(Action <AniJob> action) { aniJobs.ForEach(action); }
public void ForEachDynamicAni(Action <AniJob> action) { dynJobs.ForEach(action); }
/// <summary> Loops through all dynamic Models in the static Model collection. </summary> public static void ForEachDynamic(Action <ModelInstance> action) { dynModels.ForEach(action); }
/// <summary> Loops through all Models in the static Model collection. </summary> public static void ForEach(Action <ModelInstance> action) { models.ForEach(action); }
public void ForEach(Action <T> action) { vobs.ForEach(action); }
/// <summary> Loops through all Items in this ItemInventory. </summary> public void ForEach(Action <Item> action) { items.ForEach(action); }
public void ForEachNPC(Action <NPC> action) { npcs.ForEach(action); }