예제 #1
0
 private void Start()
 {
     dungeonPlayerRange  = GetComponent <DungeonPlayerRange>();
     dungeonPlayerMelee  = GetComponent <DungeonPlayerMelee>();
     directionMultiplier = invertKeys ? -1 : 1;
     gameOverBool        = false;
 }
예제 #2
0
 private void Awake()
 {
     dungeonPlayerAttack = GetComponent <DungeonPlayerMelee>();
     dungeonPlayerAttack.OnPlayerMelee += Slash;
     weaponCollider         = weapon.GetComponent <Collider>();
     animator               = GetComponent <Animator>();
     weaponCollider.enabled = false;
 }
예제 #3
0
 private void Start()
 {
     dungeonPlayerMelee = GetComponent <DungeonPlayerMelee>();
 }