private void Start() { dungeonPlayerRange = GetComponent <DungeonPlayerRange>(); dungeonPlayerMelee = GetComponent <DungeonPlayerMelee>(); directionMultiplier = invertKeys ? -1 : 1; gameOverBool = false; }
private void Awake() { dungeonPlayerAttack = GetComponent <DungeonPlayerMelee>(); dungeonPlayerAttack.OnPlayerMelee += Slash; weaponCollider = weapon.GetComponent <Collider>(); animator = GetComponent <Animator>(); weaponCollider.enabled = false; }
private void Start() { dungeonPlayerMelee = GetComponent <DungeonPlayerMelee>(); }