private void OnTriggerExit(Collider other) { DungeonPlayerHealth target = other.GetComponent<DungeonPlayerHealth>(); if (target != null) { healthScript = null; } }
public void enableCollider(bool toEnable) { attackCollider.enabled = toEnable; if (!toEnable) { healthScript = null; } }
private void OnTriggerEnter(Collider other) { DungeonPlayerHealth target = other.GetComponent <DungeonPlayerHealth>(); if (target != null) { target.HandleHit(damage); Destroy(gameObject); } //To Handle if (other.gameObject.tag == "Environment") { Destroy(gameObject); } }