Exemple #1
0
 private void OnTriggerExit(Collider other)
 {
     DungeonPlayerHealth target = other.GetComponent<DungeonPlayerHealth>();
     if (target != null)
     {
         healthScript = null;
     }
 }
Exemple #2
0
 public void enableCollider(bool toEnable)
 {
     attackCollider.enabled = toEnable;
     if (!toEnable)
     {
         healthScript = null;
     }
 }
Exemple #3
0
    private void OnTriggerEnter(Collider other)
    {
        DungeonPlayerHealth target = other.GetComponent <DungeonPlayerHealth>();

        if (target != null)
        {
            target.HandleHit(damage);
            Destroy(gameObject);
        }
        //To Handle
        if (other.gameObject.tag == "Environment")
        {
            Destroy(gameObject);
        }
    }