public void Draw() { renderer.EffectManager.GetBloomEffect().WriteRendererTarget(renderer.FogManager.CurrentColor()); map.Draw(); //Mapの描画 mapItemManager.Draw(); //アイテムの描画 characterManager.Draw(); pManager.Draw(); renderer.EffectManager.GetBloomEffect().ReleaseRenderTarget(); renderer.EffectManager.GetBloomEffect().Draw(renderer); background.Draw(renderer.FogManager.CurrentColor()); map.DrawMiniMap(); //MiniMapの描画 DrawUI(); //UIを描画 }