/// <summary> /// 配置よりボスを生成 /// </summary> private void GeneratBoss() { EnemySetting setting = gameManager.EnemySetting.BossSetting; for (int i = 0; i < setting.ids.Length; i++) { int id = setting.ids[i]; if (id < 0) { continue; } Vector3 bossPosition = map.BossPoint(i); characterManager.AddCharacterBossScene(characterManager.Enemys()[id].Clone(bossPosition)); } }