// Hurt the player if they came into contact with the enemy
 private void OnTriggerStay2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         if (isExit)
         {
             dungeon.ExitDungeon(exitScene);
         }
         else if (PlayerInput.up.isPressed && dungeon.GetActivePlayer().IsIdle())
         {
             dungeon.TransportCharacter(exitRoom.transform.position);
             print(gameObject.name);
         }
     }
 }