private void MapOnClick(object obj) { if (obj != null) { DungeonGroupData.RootObject group = (DungeonGroupData.RootObject)obj; List <DungeonData.RootObject> floorList = DungeonData.GetFloorList(group.ID, ExploreController.Instance.ArriveFloor); FloorScrollView.SetData(new ArrayList(floorList)); FloorScrollView.gameObject.SetActive(true); //GroupScrollView.gameObject.SetActive(false); MapGroup.SetActive(false); GroupLabel.text = group.Name; } else { ConfirmUI.Open("敬請期待!", "確定", null); } }