private void MapOnClick(object obj)
 {
     if (obj != null)
     {
         DungeonGroupData.RootObject   group     = (DungeonGroupData.RootObject)obj;
         List <DungeonData.RootObject> floorList = DungeonData.GetFloorList(group.ID, ExploreController.Instance.ArriveFloor);
         FloorScrollView.SetData(new ArrayList(floorList));
         FloorScrollView.gameObject.SetActive(true);
         //GroupScrollView.gameObject.SetActive(false);
         MapGroup.SetActive(false);
         GroupLabel.text = group.Name;
     }
     else
     {
         ConfirmUI.Open("敬請期待!", "確定", null);
     }
 }