IEnumerator FinishedTutorial() { PlayerData.CompletedTutorial = true; yield return(new WaitForSeconds(2)); DungeonComplete.onDungeonCompleted(); }
void CheckForDungeonComplete() { if (_currentWave == _maxWaves && _enemiesToSpawn <= 0 && _enemies.Count == 0) //If its the last wave and all enemies have been defeated { DungeonComplete.onDungeonCompleted(); //_dungeonCompleted = true; } }