IEnumerator FinishedTutorial()
    {
        PlayerData.CompletedTutorial = true;
        yield return(new WaitForSeconds(2));

        DungeonComplete.onDungeonCompleted();
    }
Beispiel #2
0
 void CheckForDungeonComplete()
 {
     if (_currentWave == _maxWaves && _enemiesToSpawn <= 0 && _enemies.Count == 0) //If its the last wave and all enemies have been defeated
     {
         DungeonComplete.onDungeonCompleted();
         //_dungeonCompleted = true;
     }
 }