public void InitPlayer(DungeonPath path) { Debug.Log("init player"); this.path = path; transform.position = path.startPoint.cameraPosition.position; transform.rotation = path.startPoint.cameraPosition.rotation; currentPoint = path.startPoint; currentPoint.isCurrent = true; dungeonCanvas.SetupCellNavigation(currentPoint.owner); // MoveToPoint(path.startPoint); }