Example #1
0
    public void InitPlayer(DungeonPath path)
    {
        Debug.Log("init player");
        this.path = path;

        transform.position     = path.startPoint.cameraPosition.position;
        transform.rotation     = path.startPoint.cameraPosition.rotation;
        currentPoint           = path.startPoint;
        currentPoint.isCurrent = true;

        dungeonCanvas.SetupCellNavigation(currentPoint.owner);

        // MoveToPoint(path.startPoint);
    }