public void OnClickedEventDungeon() { selectedDungenType = DungenType.Event; SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.LoadScene("Game"); }
public void OnStartGame(DungenType dungenType) { playingDungenType = dungenType; coinText.text = CointCountText; }
public void OnClickedNormalDungeon() { selectedDungenType = DungenType.Normal; SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.LoadScene("Game"); }