public void OnClickedEventDungeon()
 {
     selectedDungenType        = DungenType.Event;
     SceneManager.sceneLoaded += OnSceneLoaded;
     SceneManager.LoadScene("Game");
 }
Example #2
0
 public void OnStartGame(DungenType dungenType)
 {
     playingDungenType = dungenType;
     coinText.text     = CointCountText;
 }
 public void OnClickedNormalDungeon()
 {
     selectedDungenType        = DungenType.Normal;
     SceneManager.sceneLoaded += OnSceneLoaded;
     SceneManager.LoadScene("Game");
 }