public void Proc_ChangeOneCustomBit(int index, DsgVarBool value) { // Rayman 2 uses indexes here that start with 1 instead of 0 customBits.SetCustomBit(index - 1, value); }
public void Proc_SetMechanicStream(DsgVarBool stream) { return; // TODO: stub }
protected static bool u64 = false; // Nintendo 64 (Ultra 64) public void ACT_ChangeSpoFlag(int spoFlagIndex, DsgVarBool setFlag) // Index is probably 1-indexed { // TODO: stub }
public void Proc_SetMechanicKeepSpeedZ(DsgVarBool keepSpeedZ) { return; // TODO: stub }