public void Proc_ChangeOneCustomBit(int index, DsgVarBool value)
 {
     // Rayman 2 uses indexes here that start with 1 instead of 0
     customBits.SetCustomBit(index - 1, value);
 }
 public void Proc_SetMechanicStream(DsgVarBool stream)
 {
     return; // TODO: stub
 }
        protected static bool u64 = false;                                  // Nintendo 64 (Ultra 64)

        public void ACT_ChangeSpoFlag(int spoFlagIndex, DsgVarBool setFlag) // Index is probably 1-indexed
        {
            // TODO: stub
        }
 public void Proc_SetMechanicKeepSpeedZ(DsgVarBool keepSpeedZ)
 {
     return; // TODO: stub
 }