/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Resources.Sprites.SpritesDefault.Load(); Resources.Fonts.Load(Content); Resources.Effects.Load(Content); DrawCntrl.Init(GraphicsDevice); }
public override void Draw() { DrawCntrl.DrawSprite( Sprite, Test.RoundVector2(Position - (Vector2.UnitY * Z) + (Vector2.UnitY * Test.CurrentScene.GetLift(Position))) ); }
public override void DrawBegin() { int startX = Math.Max(0, (int)(DrawCntrl.CurrentCamera.X / GameConsole.CharSize.X)); int startY = Math.Max(0, (int)(DrawCntrl.CurrentCamera.Y / GameConsole.CharSize.Y)); for (var x = startX; x < Math.Min(startX + GameConsole.W, TileMap.GetLength(0)); x += 1) { for (var y = startY; y < Math.Min(startY + GameConsole.H, TileMap.GetLength(1)); y += 1) { TileMap[x, y].Draw(x, y); } } if (DisplaySolids) { DrawCntrl.CurrentColor = Color.Red; for (var x = startX; x < Math.Min(startX + GameConsole.W, TileMap.GetLength(0)); x += 1) { for (var y = startY; y < Math.Min(startY + GameConsole.H, TileMap.GetLength(1)); y += 1) { if (!TileMap[x, y].IsPassable()) { DrawCntrl.DrawRectangle(new Vector2(x, y) * GameConsole.CharSize, new Vector2(x, y) * GameConsole.CharSize + GameConsole.CharSize - Vector2.One, true); } } } } }
public override void Draw() { GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); if (DisplayBorders) { GameConsole.DrawFrame(Pos - Vector2.One, Size + Vector2.One * 2); GameConsole.DrawRectangle(Pos, Size); GameConsole.DrawText(Name, Pos - Vector2.UnitY); } string itemStr; for (var i = 0; i < Items.Length; i += 1) { if (i == SelectedItem) { itemStr = "> " + Items[i]; } else { itemStr = Items[i]; } GameConsole.DrawText(itemStr, Pos + Vector2.UnitY * i); } DrawCntrl.ResetTransformMatrix(); }
public override void Draw() { if (_currentSelectionMenu != null) { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.DrawRectangle(Dialogue.Pos, Dialogue.Size); GameConsole.DrawFrame(Dialogue.Pos - Vector2.One, Dialogue.Size + Vector2.One * 2); string desc; if (_currentSelectionMenu.SelectedItem >= _currentInventory.Count) { desc = Strings.BackTip; } else { desc = _currentInventory.ElementAt(_currentSelectionMenu.SelectedItem).Value.Description; } GameConsole.DrawText(desc, Dialogue.Pos); DrawCntrl.ResetTransformMatrix(); } }
void DrawSpeechBubble(Vector2 pos, Vector2 tarPos, Vector2 size) { DrawCntrl.CurrentColor = Color.White; _wiggleyId = 0; var flippedSize = new Vector2(size.X, -size.Y); DrawCntrl.DrawTriangle(pos - Vector2.UnitX * 10, pos + Vector2.UnitX * 10, _targetPos, false); DrawCntrl.PrimitiveBegin(); //DrawCntrl.PrimitiveAddVertex(pos); DrawArc(pos - size / 2, 90); DrawLine(pos - size / 2, Vector2.UnitX, size.X); DrawArc(pos + flippedSize / 2, 0); DrawLine(pos + flippedSize / 2, Vector2.UnitY, size.Y); DrawArc(pos + size / 2, 270); DrawLine(pos + size / 2, -Vector2.UnitX, size.X); DrawArc(pos - flippedSize / 2, 180); DrawLine(pos - flippedSize / 2, -Vector2.UnitY, size.Y); //DrawCntrl.PrimitiveSetLineStripIndices(true); DrawCntrl.PrimitiveSetTriangleFanIndices(); DrawCntrl.PrimitiveEnd(); }
public override void Draw() { GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.DrawRectangle(Vector2.Zero, new Vector2(GameConsole.W, GameConsole.H)); string itemStr; for (var i = 0; i < Items.Length; i += 1) { if (i == SelectedItem) { itemStr = "> " + Items[i]; } else { itemStr = Items[i]; } GameConsole.DrawText(itemStr, Pos + Vector2.UnitY * i); } DrawCntrl.ResetTransformMatrix(); GameConsole.DrawText(Strings.MenuTitle, Pos + Vector2.UnitY * -2); GameConsole.DrawText(Strings.MenuControls, new Vector2(1, GameConsole.H - 2)); GameConsole.DrawText(Strings.MenuCredits1, new Vector2(70, GameConsole.H - 3)); GameConsole.DrawText(Strings.MenuCredits2, new Vector2(64, GameConsole.H - 2)); }
public override void Draw() { var resPos = Position + _bodyOffset - Vector2.UnitY * (Z + _jumpChargeZ); var frame = 0; if (FacingDirection > 0 && FacingDirection < 180) { frame = 1; } DrawCntrl.DrawSprite(BodySprite, frame, Test.RoundVector2(resPos + (Vector2.UnitY * Test.CurrentScene.GetLift(Position)))); if (frame == 0) { float ratio = ((float)FacingDirection - 270) / 90f; if (ratio > 1) { ratio = 1; } if (ratio < -1) { ratio = -1; } DrawCntrl.DrawSprite( FaceSprite, Test.RoundVector2( resPos + _facePos + (Vector2.UnitX * FaceOffsetMax * ratio) + (Vector2.UnitY * Test.CurrentScene.GetLift(Position)) ) ); } }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GameCntrl.UpdateFps(gameTime); DrawCntrl.Update(gameTime); base.Draw(gameTime); }
public override void Draw() { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.DrawRectangle(0, 0, GameConsole.W, GameConsole.H); DrawCntrl.ResetTransformMatrix(); }
public override void DrawGUI() { if (_deathScrEnabled) { DrawCntrl.CurrentColor = Color.White; DrawCntrl.DrawRectangle(Vector2.Zero, GameCntrl.WindowManager.CanvasSize, false); } }
public override void Draw() { if (Sprite != null) { DrawCntrl.CurrentColor = Color.White; DrawCntrl.DrawSprite(Sprite, Position + Vector2.One * Scene.CellSize / 2); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GameCntrl.LoadGraphics(Content); Fonts.Load(Content); DrawCntrl.Init(GraphicsDevice); SoundController.Init(Content); GameCntrl.Begin(); }
void DrawLine(Vector2 pos, Vector2 dir, float length) { var step = length / (_sideVecticesCount + 2); var borderOffset = new Vector2(dir.Y, -dir.X) * Border; for (var i = 0; i <= _sideVecticesCount; i += 1) { DrawCntrl.PrimitiveAddVertex(pos + _wiggleys[i] + dir * step * (i + 1) + borderOffset); _wiggleyId += 1; } }
void DrawArc(Vector2 pos, float ang) { var stepAng = 90f / _cornerVecticesCount; for (var i = _cornerVecticesCount; i >= 0; i -= 1) { var dir = MathHelper.ToRadians(ang + i * stepAng); DrawCntrl.PrimitiveAddVertex(pos + _wiggleys[i] + new Vector2((float)Math.Cos(dir), -(float)Math.Sin(dir)) * Border); _wiggleyId += 1; } }
public override void Draw() { var center = Position + SecondPosition / 2; DrawCntrl.CurrentColor = Color.White; var v = Vector2.UnitY * amp * (float)Math.Sin(_ang); DrawCntrl.DrawRectangle(center - Mask / 2, center + Mask / 2, false); DrawCntrl.DrawSprite(SpritesDefault.LaserOrb, Test.RoundVector2(Position + v)); DrawCntrl.DrawSprite(SpritesDefault.LaserOrb, Test.RoundVector2(Position + SecondPosition + v)); }
public static void DrawText(string text, int x, int y) { DrawCntrl.CurrentFont = Font; string[] lines = text.Split(new[] { Environment.NewLine }, StringSplitOptions.None); var yAdd = 0; foreach (string line in lines) { DrawCntrl.DrawSprite(Sprites.Font, _fillerFrame, x * CharSize.X, (y + yAdd) * CharSize.Y, line.Length, 1, 0, BackgroundColor); DrawCntrl.CurrentColor = ForegroundColor; DrawCntrl.DrawText(line, x * CharSize.X, (y + yAdd) * CharSize.Y); yAdd += 1; } }
public override void DrawBegin() { if (!Destroyed) { var c = new Color(Color.White, (float)_life.Counter / _lifetime); DrawCntrl.DrawSprite( Sprite, 0, Test.RoundVector2(Position + (Vector2.UnitY * Test.CurrentScene.GetLift(Position))), Vector2.One, -Dir, c ); } }
public override void DrawEnd() { if (_drawWhiteScreen) { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.ForegroundColor = Color.White; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.DrawRectangle(0, 0, GameConsole.W, GameConsole.H); DrawCntrl.ResetTransformMatrix(); Player player = (Player)Objects.ObjFind <Player>(0); GameConsole.DrawChar('@', player.Pos); } }
public override void DrawEnd() { GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); GameConsole.DrawRectangle(Pos, Size); if (!Borderless) { GameConsole.DrawFrame(Pos - Vector2.One, Size + Vector2.One * 2); } GameConsole.DrawText(_dialogueNames[LineId], Pos + new Vector2(1, -1)); GameConsole.DrawText(_typedText.ToString(), Pos); DrawCntrl.ResetTransformMatrix(); }
void DrawObjectOverlays() { foreach (OverworldObj obj in Objects.GetList <OverworldObj>()) { if (obj == CurrentObject) { DrawCntrl.CurrentColor = Color.Yellow; } else { DrawCntrl.CurrentColor = Color.Blue; } DrawCntrl.DrawRectangle(obj.Pos * GameConsole.CharSize, obj.Pos * GameConsole.CharSize + GameConsole.CharSize, true); } }
public override void DrawEnd() { var str = ""; if (!_dead) { str = Text.Substring(0, TextPtr + 1); } DrawSpeechBubble(_pos + BubbleOffset, _targetPos, _textSize); DrawCntrl.CurrentFont = _font; DrawCntrl.HorAlign = TextAlign.Center; DrawCntrl.VerAlign = TextAlign.Center; DrawCntrl.CurrentColor = Color.Black; DrawCntrl.DrawText(str, _pos + BubbleOffset); }
public override void Draw() { DrawCntrl.CurrentColor = Color.Red; if (CurrentState == State.Pursuing) { DrawCntrl.DrawSprite(SpritesDefault.EnemyPaw, 0, Test.RoundVector2(Position), Vector2.One, -_tracedPawprint.Dir, Color.White); } //DrawCntrl.DrawCircle(Test.RoundVector2(Position), 8, false); /* * foreach(Vector2 pt in _patrolPoints) * { * DrawCntrl.DrawCircle(pt, 2, false); * } */ DrawCntrl.CurrentColor = Color.White; }
public override void DrawEnd() { base.DrawEnd(); if (_menu != null) { DrawCntrl.SetTransformMatrix(Matrix.CreateTranslation(Vector3.Zero)); Inventory inv = (Inventory)Objects.ObjFind <Inventory>(0); GameConsole.ForegroundColor = GameConsole.BaseForegroundColor; GameConsole.BackgroundColor = GameConsole.BaseBackgroundColor; GameConsole.DrawText("HP: " + inv.Health.ToString().PadLeft(3) + "/" + inv.MaxHealth, _menuPos + Vector2.UnitY * 4); GameConsole.ForegroundColor = GameConsole.HealthForegroundColor; GameConsole.BackgroundColor = GameConsole.HealthBackgroundColor; GameConsole.DrawRectangle((int)_menuPos.X, (int)_menuPos.Y + 5, (int)_menuSize.X, 1); GameConsole.DrawProgressBar((int)_menuPos.X, (int)_menuPos.Y + 5, (int)_menuSize.X, ((float)inv.Health) / ((float)inv.MaxHealth)); DrawCntrl.ResetTransformMatrix(); } }
public void DrawTileMap() { _tileDeg += 0.1f; if (_tileDeg > Math.PI * 2) { _tileDeg -= (float)Math.PI * 2; } DrawCntrl.CurrentColor = Color.White; for (var y = 0; y < TileMap.GetLength(1); y += 1) { for (var x = 0; x < TileMap.GetLength(0); x += 1) { if (TileMap[x, y] > 0) { DrawCntrl.DrawSprite(SpritesDefault.Tile, TileMap[x, y] - 1, x * CellSize, y * CellSize + GetLift(new Vector2(x, y) * CellSize)); } } } }
public override void DrawBegin() { if (_started) { CurrentScene.DrawTileMap(); } else { DrawCntrl.CurrentFont = Resources.Fonts.CartonSix; DrawCntrl.HorAlign = TextAlign.Center; DrawCntrl.VerAlign = TextAlign.Center; DrawCntrl.CurrentColor = Color.Black; DrawCntrl.DrawText( "oh no, someone stole my hands!" + Environment.NewLine + " " + Environment.NewLine + "by gn.fur, aristokrat952, brodux and cybereye" + Environment.NewLine + " " + Environment.NewLine + "monogame jam special" + Environment.NewLine + " " + Environment.NewLine + "press space", new Vector2(0, 0) ); } }
public static void DrawChar(char ch, int x, int y) { DrawCntrl.DrawSprite(Sprites.Font, _fillerFrame, x * CharSize.X, y * CharSize.Y, 1, 1, 0, BackgroundColor); DrawCntrl.DrawFrame(_fontChars[ch], new Vector2(x, y) * CharSize, Vector2.One, 0, Vector2.Zero, ForegroundColor, SpriteEffects.None); }
public override void Draw() { DrawCntrl.CurrentColor = Color.White; DrawCntrl.DrawSprite(SpritesDefault.Coin, Position); }
public override void Draw() { DrawCntrl.CurrentColor = Color.White; //DrawCntrl.DrawCircle(Position, 16, false); DrawCntrl.DrawSprite(SpritesDefault.Sign, Position); }
public override void DrawBegin() { DrawCntrl.CurrentColor = Color.White; DrawCntrl.DrawSprite(SpritesDefault.Clouds, Id, Position + DrawCntrl.CurrentCamera.Pos * Parallax); }