예제 #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Food")
     {
         GameObject particleSystemInstance = Instantiate(particleSystemPrefab, other.transform.position, Quaternion.identity);
         particleSystemInstance.AddComponent <AutoDestroy>();
         Destroy(other.gameObject);
         dragonController.StartEating();
         scoreBoard.SetScore(10); // TODO: Set different scores for different food
     }
 }