void takeDamage() { //Debug.Log("is being killed?: "+takenDamage); float isItfest = ayyPlay.GetPlayerFastness(); if (takenDamage && isItfest >= 1.1f) { //Debug.Log ("ow I'm hit!"); health = health - damage; takenDamage = false; } if (PRODamage) { //Debug.Log ("u shoot me!"); health = health - damage; PRODamage = false; } }