//Kill player function //Choose Revive player public void ReviveSelectedTroop() { if (turn == Turn.Red) { chosenTroop = SearchList(deadRedTeam, ReviveTroop.ToString()); if (chosenTroop != null) { Debug.Log(ReviveTroop.ToString()); drag.ReviveTroop(chosenTroop); UIManager.HideDeadTroops(); } } else if (turn == Turn.Blue) { chosenTroop = SearchList(deadBlueTeam, ReviveTroop.ToString()); if (chosenTroop != null) { Debug.Log(ReviveTroop.ToString()); drag.ReviveTroop(chosenTroop); UIManager.HideDeadTroops(); } } }