public void AddNewObj(DragAndDrop _obj) //adiciona o item a este slot { content = _obj; _obj.transform.SetParent(transform); _obj.GetComponent <RectTransform>().anchoredPosition = Vector3.zero; _obj.myParent = transform; }
public void returnItemToLastSlot(DragAndDrop _item) { _item.updateUI(); _item.transform.SetParent(_item.myParent); _item.GetComponent <RectTransform>().anchoredPosition = Vector3.zero; }