public DefaultParticleModel(int width, int height) : base() { Width = width; Height = height; Resources.Add(particlePosition = new TripleBufferedTexture("particlepos", Width, Height, TextureTarget.Texture2D, PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float, Texture.Params().FilterNearest().ClampToEdge().ToArray())); Resources.Add(particleColour = new DoubleBufferedTexture("particlecol", Width, Height, TextureTarget.Texture2D, PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float, Texture.Params().FilterNearest().ClampToEdge().ToArray())); }