コード例 #1
0
        public DefaultParticleModel(int width, int height) : base()
        {
            Width  = width;
            Height = height;

            Resources.Add(particlePosition = new TripleBufferedTexture("particlepos", Width, Height, TextureTarget.Texture2D, PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float, Texture.Params().FilterNearest().ClampToEdge().ToArray()));

            Resources.Add(particleColour = new DoubleBufferedTexture("particlecol", Width, Height, TextureTarget.Texture2D, PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float, Texture.Params().FilterNearest().ClampToEdge().ToArray()));
        }