private IEnumerator SaveLoadedObjectsPathFromBundle() { var bundlesData = new XVScenesDataList(); if (PlayerPrefs.HasKey("bundles")) { var allBundlesJson = PlayerPrefs.GetString("bundles"); bundlesData = JsonUtility.FromJson <XVScenesDataList>(allBundlesJson); } UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle(InputFieldURL.text, 1, 0); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { if (!bundlesData.list.Contains(InputFieldURL.text)) { bundlesData.Add(InputFieldURL.text); } var json = JsonUtility.ToJson(bundlesData); PlayerPrefs.SetString("bundles", json); } InputFieldURL.text = String.Empty; }
public string CreateAndSaveNewScene(int id) { //TODO: Get old list and add to new var list = new XVScenesDataList(); list.Add("scene" + id); var json = JsonUtility.ToJson(list); return(json); }
public IEnumerator LoadObjectsFromBundle() { XVScenesDataList bundlesData = null; if (PlayerPrefs.HasKey("bundles")) { var json = PlayerPrefs.GetString("bundles"); bundlesData = JsonUtility.FromJson <XVScenesDataList>(json); } if (bundlesData != null) { foreach (var data in bundlesData.list) { UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle(data, 1, 0); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www); var objects = bundle.LoadAllAssets <GameObject>(); foreach (var obj in objects) { _resourcesObjects.Add(obj); } bundle.Unload(false); } } } isReady = true; }