public void LoadAsync(IGameMap map, string mapFile) { fileLoader = new DotSceneLoader.DotSceneLoader((GameMap)map); fileLoader.LoadSceneFinished += FileLoader_LoadSceneFinished; LoadMapStarted?.Invoke(); loadedMapName = mapFile; fileLoader.ParseDotSceneAsync(mapFile, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, ((GameMap)map).SceneManager); }
public MapLoaderXml() { fileLoader = new DotSceneLoader.DotSceneLoader(); fileLoader.LoadSceneFinished += FileLoader_LoadSceneFinished; }