Beispiel #1
0
 public void LoadAsync(IGameMap map, string mapFile)
 {
     fileLoader = new DotSceneLoader.DotSceneLoader((GameMap)map);
     fileLoader.LoadSceneFinished += FileLoader_LoadSceneFinished;
     LoadMapStarted?.Invoke();
     loadedMapName = mapFile;
     fileLoader.ParseDotSceneAsync(mapFile, ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, ((GameMap)map).SceneManager);
 }
Beispiel #2
0
 public MapLoaderXml()
 {
     fileLoader = new DotSceneLoader.DotSceneLoader();
     fileLoader.LoadSceneFinished += FileLoader_LoadSceneFinished;
 }