예제 #1
0
 // 结束转换模型
 public void endConvModel(int type)
 {
     // 动画设置
     if (m_startAni != null)
     {
         m_startAni.setGO(this.m_card.gameObject());
         m_startAni.syncUpdateControl();
     }
 }
예제 #2
0
 protected void createAni()
 {
     if (m_startAni == null)
     {
         m_startAni = new DopeSheetAni();
         string path = string.Format("{0}{1}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathSceneAnimatorController], "SelfCardAni.asset");
         m_startAni.setAniEndDisp(onFaPai2MinAniEnd);
         m_startAni.setControlInfo(path);
         m_startAni.setGO(this.m_card.gameObject());
         m_startAni.syncUpdateControl();
     }
 }
예제 #3
0
        protected void testDopeSheetAni()
        {
            DopeSheetAni ani = new DopeSheetAni();
            //GameObject _go = UtilApi.createGameObject("AnimatorController");
            GameObject _go = UtilApi.CreatePrimitive(PrimitiveType.Cube);

            ani.setControlInfo("Animation/Scene/CardModel.asset");
            ani.setGO(_go);
            ani.syncUpdateControl();
            ani.stateId = 2;
            ani.play();
            //ani.stop();
            //ani.dispose();
            //UtilApi.Destroy(_go);
        }