예제 #1
0
        public void playFanPaiAni()
        {
            createAni();

            m_fanKaAni.setAniEndDisp(onFanPaiAniEnd);
            m_fanKaAni.stateId = 1;
            m_fanKaAni.play();
        }
예제 #2
0
        protected void testDopeSheetAni()
        {
            DopeSheetAni ani = new DopeSheetAni();
            //GameObject _go = UtilApi.createGameObject("AnimatorController");
            GameObject _go = UtilApi.CreatePrimitive(PrimitiveType.Cube);

            ani.setControlInfo("Animation/Scene/CardModel.asset");
            ani.setGO(_go);
            ani.syncUpdateControl();
            ani.stateId = 2;
            ani.play();
            //ani.stop();
            //ani.dispose();
            //UtilApi.Destroy(_go);
        }