void DoorOpened(bool TruthDoor) { DoorTrigger doorSound = GetComponent <DoorTrigger>(); if (doorSound != null) { doorSound.TriggerSound(); } Debug.Log("DoorOpenedCallback"); if (!TruthDoor) { AkSoundEngine.SetRTPCValue("Dare", 1.0f); SpawnSpikes(); PlayerTransform.gameObject.GetComponent <PlayerController>().TriggerCameraShake(); } else { DestroySpikes(); AkSoundEngine.SetRTPCValue("Dare", 0.0f); } }