// Use this for initialization void Start() { _rc = FindObjectOfType<RoachController> (); _hero = FindObjectOfType<HeroStateMachine> (); _crystals = FindObjectsOfType<DomeCrystal>(); _dsc = FindObjectOfType<DomeStateController> (); }
// Use this for initialization void Start() { _game = FindObjectOfType<Game> (); controller = GetComponent<RoachController>(); _dsc = FindObjectOfType<DomeStateController> (); }