// Use this for initialization
 void Start()
 {
     _rc = FindObjectOfType<RoachController> ();
     _hero = FindObjectOfType<HeroStateMachine> ();
     _crystals = FindObjectsOfType<DomeCrystal>();
     _dsc = FindObjectOfType<DomeStateController> ();
 }
 // Use this for initialization
 void Start()
 {
     _game = FindObjectOfType<Game> ();
     controller = GetComponent<RoachController>();
     _dsc = FindObjectOfType<DomeStateController> ();
 }