public override void Register() { DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckFrostboltProc, 0, AuraType.Dummy)); DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckFrozenOrbProc, 1, AuraType.Dummy)); AfterEffectProc.Add(new EffectProcHandler(Trigger, 0, AuraType.Dummy)); AfterEffectProc.Add(new EffectProcHandler(Trigger, 1, AuraType.Dummy)); }
public override void Register() { DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckProc, 1, AuraType.Dummy)); OnEffectProc.Add(new EffectProcHandler(HandleProc, 1, AuraType.Dummy)); }
public override void Register() { DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckProc, 0, AuraType.ProcTriggerSpell)); }