예제 #1
0
 public override void Register()
 {
     DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckFrostboltProc, 0, AuraType.Dummy));
     DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckFrozenOrbProc, 1, AuraType.Dummy));
     AfterEffectProc.Add(new EffectProcHandler(Trigger, 0, AuraType.Dummy));
     AfterEffectProc.Add(new EffectProcHandler(Trigger, 1, AuraType.Dummy));
 }
예제 #2
0
 public override void Register()
 {
     DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckProc, 1, AuraType.Dummy));
     OnEffectProc.Add(new EffectProcHandler(HandleProc, 1, AuraType.Dummy));
 }
예제 #3
0
 public override void Register()
 {
     DoCheckEffectProc.Add(new CheckEffectProcHandler(CheckProc, 0, AuraType.ProcTriggerSpell));
 }