public override void Fire(UnityEngine.RPCMode target, Distance::IBitSerializable data) { DistanceServerMain.SendRPC("ReceiveSerializeEvent", eventIndex, target, null, networkView); }
public override void Fire(UnityEngine.RPCMode target, Distance::IBitSerializable data) { DistanceServerMain.SendRPC("ReceiveServerToClientEvent", DistanceServerMain.ServerToClientEvents.IndexOf(this), target, data); }
public override void Fire(UnityEngine.NetworkPlayer target, Distance::IBitSerializable data) { DistanceServerMain.SendRPC("ReceiveBroadcastAllEvent", DistanceServerMain.ClientToClientEvents.IndexOf(this), target, data); }